In video games, a bot is a type of weak AI expert system software which for each instance of the program controls a player in deathmatch, team deathmatch and/or cooperative human player, most prominently in the first-person shooters (FPSs). Computer-controlled bots may play against other bots and/or human players in unison, either over the Internet, on a LAN or in a local session. Features and intelligence of bots may vary greatly, especially with community created content. Advanced bots feature machine learning for dynamic learning of patterns of the opponent as well as dynamic learning of previously unknown maps – whereas more trivial bots may rely completely on lists of waypoints created for each map by the developer, limiting the bot to play only maps with said waypoints. Using bots is incidentally against the rules of all of the current main Massively multiplayer online role-playing games (MMORPGs). In MUDs, players may utilize bots to perform laborious tasks for them, sometimes even the bulk of the gameplay. While a prohibited practice in most MUDs, there is an incentive for the player to save his/her time while the bot accumulates resources, such as experience, for the player character.